Craps casino game rules

Craps casino game rules

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How to Play Craps

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Craps is a fun casino game where players place bets on the table and root for the shooter to roll a winning number with the dice before sevening out. Only one player per round is the shooter, but any player can bet on the table. The dice are passed around the table clockwise after each round so anyone interested in being the shooter gets a turn. At the beginning of a round, the shooter chooses 2 dice and throws them across the table so they hit the back wall. This is called the “come-out roll.” If the shooter rolls a 7 or 11, called a “natural,” they win and get to roll again. If they roll a 2, 3, or 12, they lose but still continue to roll. Once the shooter rolls a 4, 5, 6, 8, 9, or 10, the dealer will mark the “point,” or the rolled number, on the table with a small button. At this point, the shooter continues to roll until they roll the point number again or a 7. If they roll the point number, they win. If they roll a 7, they seven out and the round is over. To bet in Craps, players can place a bet on the “Pass” or “Don’t Pass” line at any time as long as a point hasn’t been established for that round. The shooter for that round must place a bet on either the “Pass” or “Don’t Pass” line. If a player bets on the “Pass” line, they win if the shooter rolls a natural or rolls the point before sevening out. If they place a bet on the “Don’t Pass” line, they win if the shooter rolls a 2 or 3 or sevens out before rolling the point. If the shooter rolls a 12, it’s a push for any bets on the “Don’t Pass” line, and nothing happens. Once the point has been established, players can bet on the “Come” and “Don’t Come” spaces. If the shooter rolls a natural on their next roll, the “Come” bet wins. If the shooter rolls a 2, 3, or 12, it loses. If they roll a 4, 5, 6, 8, 9, or 10, that number becomes the “Come point,” and players who bet on the “Come” space win if the shooter rolls the Come point before sevening out. If the shooter rolls a 2 or 3 or sevens out, the “Don’t Come” space wins. If the shooter rolls a 12, it’s a push. There are also one-roll spaces that players can place bets on. For example, players can bet on the “Any Craps” space on the table. If the shooter gets a 2, 3, or 12 on their next roll, players who bet on the “Any Craps” space win. Players can also make place bets once the point has been established by betting on the 4, 5, 6, 8, 9, and 10 spaces. If one of those numbers comes up before the shooter sevens out, any players who bet on it win. Players can also bet on the “Field” space. If the next roll is a 2, 3, 4, 9, 10, 11, or 12, they win. Finally, players can bet on the “Big 6” and “Big 8” spaces. If the shooter rolls a 6 or 8 before sevening out, players who bet on the corresponding space win. Once the shooter sevens out, the round is over and the dice are passed to the next player. Then, a new round of betting and rolling starts. To learn more about the lingo of the game or your odds of winning, keep reading!

Источник: https://www.wikihow.com/Play-Craps